Thursday, July 23, 2009

Project Mod SVN 8

This car thingy consists of five rigid bodies, five collision objects, and four hinge constraints. Keyboard input applies locally-aligned torque to each wheel. Up next: controller objects. These will be non-physical, but will be allowed to interact with bodies, solids, and constraints. The player object will be a special controller subclass with access to input devices and ability to control the viewpoint.

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