Monday, December 15, 2008

Trimeshes, kind of

I'm trying to implement support for ODE's trimesh geom, but it's not working too well. The trimesh data is exported by a Python plugin for Blender, much like the one I've been using to export models. Everything compiles and runs with no warnings or asserts, but I get stuff like this:



I've also noticed that ray-trimesh collisions are very unpredictable, which is bad since I use rays in all of the tools to trace along the player's "shoot" vector. Guess it's time to go digging through the ODE mailing list.

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