At the moment I have way too many files that include the GL and SDL headers directly. I was planning to write a material/shader system that would keep all of that stuff behind abstraction layers, and supporting the Wii makes this a new priority. I may end up able to run the same core engine code on Windows, Linux, OS X, GameCube, and Wii. No idea yet on performance, but we'll see once I get ODE through the cross-compiler.
This is the crate model (models/crate.model and textures/crate.png) loaded from an SD card and displayed on my Wii. The bottom-right stuff is my Linux desktop on picture-in-picture.
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