Revision 39 from way back in April brought the the things I have to show off today. First, there is a partially implemented FPS-style player controller. WSAD moves and the mouse looks around. There is a system for swappable tools (though no swapping GUI at the moment) featuring a move tool (like Garry's Mod's physgun) and a bomb tool (to apply inverse-square-with-distance forces in an area).

The move tool in action, rearranging an orderly stack of boxes into a disorderly non-stack of boxes.

The move tool abusing a car's suspension.

The bomb tool, just after detonation.

The bomb tool, a bit longer after detonation.
What is the end goal of this?
ReplyDeleteI want this to become a viable replacement for wasting time in Garry's Mod.
ReplyDelete