It's been a while since the last post, so let's post! Motivation is
always an issue.
Revision 39 from way back in April brought the the things I have to show off today. First, there is a partially implemented FPS-style player controller. WSAD moves and the mouse looks around. There is a system for swappable tools (though no swapping GUI at the moment) featuring a move tool (like Garry's Mod's physgun) and a bomb tool (to apply inverse-square-with-distance forces in an area).
The move tool in action, rearranging an orderly stack of boxes into a disorderly non-stack of boxes.
The move tool abusing a car's suspension.
The bomb tool, just after detonation.
The bomb tool, a bit longer after detonation.