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Next up:
- Lighting - I implemented a hacky shadow mapping system after SVN 7 which looked really nice, but I set it aside because the code was so ugly. I'll need to think of a way to keep the GL state management code out of the SinglePlayerGame class, and maybe split some of the texture/model management from the GUI class into some kind of video state manager.
- Screenshot / video capture - For the spamming of YouTube, and because this build looks much cooler in motion.
- More test textures and models - This will not be one of those cool but ugly open source projects.
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