I'm trying to implement support for ODE's trimesh geom, but it's not working too well. The trimesh data is exported by a Python plugin for Blender, much like the one I've been using to export models. Everything compiles and runs with no warnings or asserts, but I get stuff like this:
I've also noticed that ray-trimesh collisions are very unpredictable, which is bad since I use rays in all of the tools to trace along the player's "shoot" vector. Guess it's time to go digging through the ODE mailing list.
Monday, December 15, 2008
Subscribe to:
Post Comments (Atom)
Looks normal to me~
ReplyDelete